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RESUME

Professional Experience

SAIC

CREATIVE DIRECTOR LEAD PRODUCER

March  2014 - Present

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Red Stone Interactive

CEO

March  2014 - Present

Creative Director for the Army Game Studio leading multiple creative teams across dozens of projects in parallel. Executive Producer for the future Americas Army video game (in development) across multiple platforms.  Creator and producer of the U.S. Army Stars educational games portfolio for web, mobile, VR/AR. Developed pipelines, tasking strategies and review processes. Continuous software, hardware, and technique assessment. Developed marketing and analytic requirements for publisher ROI, game balancing, and player statistics. Created marketing strategies and social media best practices. Key contributor (Creative Manager) in winning the HWIL and VSES government contracts for SAIC worth 3.6 Billion and 440 Million dollars respectively in new projects. 

War Gaming Studios invited me to create a highly specialized team, a design, and a bid to create a prototype for a new mobile title. Competing against 4 other studios, we successfully won the bid and created a full verticle slice.

We are looking to do it again on a much bigger scale. Planet 1 is a battle royale game looking for capital.  My team is ready to go.

SAIC

STUDIO ART DIRECTOR

DESIGN  DIRECTOR

June 2012 - February 2014

Developed new creative teams including art management, design, concept, environment, character, animation, technical, UI/UX, FX, web, video, audio, branding/marketing, and social media for the Army Game Studio. Together we created America's Army Proving Grounds, the most successful edition of the Americas Army franchise online game in its 10-year history (10+ Million downloads). In parallel, I directed the vision, story, and design for the AGS education, simulation, training, and entertainment products using in-house resources and 3rd party studios including, Zombie, Aegis, and Virtual Heroes.

  • Scrum/Agile/Waterfall/Kanban

  • Critical art and design review processes

  • Hands-on art and design

  • Maya, Adobe CC, Substance Painter, Marmoset, etc…

  • Unity, UE4, VBS development

  • Oculus, HoloLens, Vive, PSVR, Magic Leap

  • PS4 / PC / Mobile IOS, Android / Web development

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IEM 

STUDIO ART DIRECTOR

May 2006 - November 2011

Managed the internal and 3rd party art teams that designed and created mobile/PC/web games for IEM. I was the Art Director/Design Lead responsible for all visual content using hands-on 3D/2D art production including, modeling, rigging, animation, UI/UX, web design (from wireframe to launch), print design, and branding. I created and maintained schedules and strategies to complete parallel projects within strict budgets, requirements, and release dates using agile scrum.

TAKE 2 INTERACTIVE

PRINCIPAL CHARACTER ARTIST

PRINCIPAL ENVIRONMENT ARTIST

October 2004 - May 2006

Using Maya, ZBrush, and Photoshop, I created 3D environments of geo-specific ski resorts and clubs, character models (pro athletes), and props for the acclaimed Amped Snowboarding franchise and Links Golf Titles for Xbox 360 and PS2/3. I solved the transition of Hi-res geo-specific cloud point data to Low-res poly modeling using Maya particle and physics overlays.

MICROSOFT

LEAD CHARACTER ARTIST

August 2000 - October 2004

Managed the character team and created the character models, blend shapes, and animations for the AMPED Snowboarding “Launch” title on Xbox. Managed photoshoots, actor auditions, and motion capture sessions for the LINKS Golf titles on Xbox. Managed 3rd party modeling assignments and assets. Completed Microsoft’s Project and Management Training. Created the first process for joint driven animated normal maps used at Microsoft Game Studios.

SINGLE-TRAC STUDIOS

SENIOR ARTIST

January 1999 - August 2000

Responsible for 3D characters, levels, and vehicle design for Dream Racers and Animorphs. Beta tested for Maya 1.0, 2.0, 3.0.  Created game concepts, designs, and stories. Platforms included PC, Dreamcast, Play Station, and PS2.

BEYOND GAMES

LEAD LEVEL ARTIST

September 1997 - December 1998

Produced 3D environments, textures, and animations for the Red Line Title on PC. I also learned scripting and editing procedures for game design.

SAFFIRE

ASSISTANT ART DIRECTOR

LEAD 3D ARTIST

LEAD CONCEPT ARTIST

Jan 1995 - Sept 1997

Responsible for content creation for video games and cinematics including X-men Mansion, Clayfighter III, Atomic Bomber Man, Leonard Strange Golf, Enemy Nations, Cyber Thug (not released), Legends Football, Bio Freaks, X-Men 2099, Casper the Friendly Ghost, Nesters Funky Bowling, Nerf MaxFactor, Pit Fall (Sega Port). Platforms include Nintendo 64, Sony Play Station, SEGA, Virtual Boy, Atari Jaguar, and PC (yeah “old school”).

Over 2 decades of game development, I have created content for every creative discipline in the gaming development process including, game design, 3D character and environment modeling, rigging, animation, UX/UI, staging, particle effects, web dev, motion graphics, print, and media.

 

Now I lead creative teams and manage creative processes using business objectives, analytics, resource management, leadership, and creative design.

 

Titles I have worked on included below.

CV: CV

GAMES

Stars Anatomy (mobile)

Stars Elements (mobile)

Americas Army Proving Grounds (STEAM, PS4)

Tale of Despereaux (Xbox 360, Wii, PS2)

Amped 3 (Xbox 360)

Top Spin (Xbox 360, PS3)

Links 2004 (Xbox)

Links 2003 (PC)

Amped Snow Boarding (XBox launch title)

Pathstorm (Web)

Run Em (mobile)

Tom and Jerry Tales (DS)

Justice League Heroes (DS)

My Spanish Coach (DS)

Alvin and the Chipmunks (Wii, DS, PS2, PC)

Animorphs (Play Station)

Red Line (PC)

Casper the Friendly Ghost (Play Station)

Nester’s Funky Bowling (Virtual Boy)

Nerf Max Factor (PC)

Pitfall Mayan Adventure (Sega)

X-Men Mansion (PC)

Clay Fighter III (Nintendo 64)

Atomic Bomber Man (PC)

Leonard Strange Golf (PC)

Enemy Nations (PC)

Cyber Thug (Not Released)

Legends Football (Play Station)

Bio F.R.E.A.K.S (PC)

X-Men 2099 (Play Station)

EDUCATIONAL GAMES

US ARMY STARS (Chemistry)

US ARMY STARS (Anatomy)

SUDS (PTSD Therapy)

Reading to Write I & II

Math Concepts I & II

Decide to Lead

Army Trivia Blast

JROTC Trivia Blast

Warrior (VR)

Americas Army Trails

APPS

My Dy

Go Army Edge Football

Go Army Edge Soccer

Redstone Explorer

Americas Army Comics

US Army Career Navigator

US Army SNAP (AR)

TRAINING AND SIMULATION

TRICT Rollover Trainer

STEM Trailer (Mobil Training)

Virtual Army Experience

Cyber Pilot

Medical Table Top Experience

Medical Virtual Experience

Army Virtual Demonstrator

Virtual Soldier

NBC Trainer

CROWS Trainer

Javelin Trainer

CWS Trainer

CNBC Trainer

ITAS Trainer

WEBSITES

IEM

Americas Army

AAPG

US Army STARS Elements

US Army STARS Anatomy

JROTC Navigator

MIL Gaming

MUSEUM

National Museum of the US Army STEM Display 

National Museum AR App

GOV. CONTRACT WIN

(Key Contributor)

VSES Contract - 440Mil

HWIL Contract - 2.6 Bil (Award pending)

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